LOVE & LORCANATHE TABLETOP COLLECTION

A LITTLE MAGIC. EVERY TURN.

Lore Counter.

Gather your glimmers.
We’ll keep count.

Core2 players · 20 lore
NO RUSH. JUST LORE.Untimed
Player 1’s turnAdd a timer in Options.
Saved on this device

Tap + or − to change lore. Tap a name to personalize your table. Donald’s effect is in each player’s settings.

MAKE IT YOURS

Table options

Saved tables

Presets stay on this device. Loading a preset prepares a new game; scores clear only when you start it.

The game

New game starts a fresh series. After a win, Next game keeps your series score.

Players & lore goals

Donald Duck — Flustered Sorcerer: enable “Affected by Donald” on each opponent of the card’s controller. Their goal becomes exactly 25, not +5. Switch it off when the effect leaves play. Custom goals return automatically.

On the clock

Player clocks start at 00:00 and count time spent on the current turn, with no time limit or increment. Use either timer or both. End turn resets the player clock to zero and starts the next player’s turn. In co-op, all player clocks run together during the team phase and pause during the villain phase. These are optional table timers, not official tournament timing rules.

Changing timer settings resets and pauses the clocks, keeping lore intact. Opening this panel pauses running clocks.

Turn warnings & effects

Warnings use the individual turn timer. Yellow must come before red. Each turn starts fresh.

Who goes first?

Choose together, then start when everyone is ready.

Game recap

Lore history

Newest first · last 60 changes. Undo never gives time back.

    Your table, your rules.

    Choose who starts with Who starts?, or choose New game for a different format and 2–6 players. Co-op supports 1–4 players plus a villain.

    Options lets you edit names, ink colors, individual lore goals and Donald’s effect without clearing scores. A new game clears lore, effects, history and clocks.

    Clocks: set a match countdown, individual count-up turn timers, or both. Tap Start, then End turn to pass. Pause whenever you need. Time runs while the tab is in the background or the screen is locked; the display catches up when you return. The match countdown expiring pauses the clocks and flags the table—it does not award a win.

    Co-op: each teammate keeps their own lore. Everyone must reach their goal before the villain reaches theirs. Select the extra-objective rule for quests with other victory requirements and mark the objective only when your scenario says it is complete.

    Game recap: press Start game or Start clocks to track playing time, even with timers disabled. Pauses and time spent in settings are excluded. Turn counts increase when you pass. The active timed turn is included in averages.

    Saved locally: your current game stays in this browser on this device. It is not a shared online room. Keep the page loaded for play; clearing browser data removes the saved game.

    Counter presets follow Disney Lorcana’s rules, including Coconut beta (25) and Pack Rush (15). Deck construction and card effects are resolved at your table.

    Independent fan-made counter. Not affiliated with Disney or Ravensburger.

    Reset the clocks?

    Player stopwatches return to 00:00, the match countdown resets, and both pause. Your lore totals stay as they are.